Elf role play games




















How does your character take to this - with the Quel'dorei mentality of safeguarding the world, or with the Sin'dorei mentality of surviving at any cost, and paying the price later? With the species still recovering from near annihilation, it's a bad time to be a rebel. The lore doesn't give us much in the way of information on Blood Elf Childhood.

We do know they're genetically identical to Night Elves, and that Night Elves are physically adult enough to fight at sixteen - Shandris Feathermoon is a case example for Kaldorei teens taking adult action in a crisis.

From Night Elves, we also get that they aren't considered adults until somewhere between the ages of and Finally, we have Warcraft Encyclopaedia, giving elven lifespans as "thousands of years". From this we can draw the following conclusions:.

The other unique physical aspect of Blood Elves, aside from longevity, is their natural inclination toward magic. This dates back to the dawn of the race, when the elven nation made it's home by the Well of Eternity - more on this in the History section. But even since the exile from Kalimdor, for the last seven thousand years, all High Elves were born into the Sunwell's influence, immersed in Arcane magic from birth.

This gives them both a predisposition and an addiction to arcane magic. The positive aspect is that magic comes easily to them. Any Blood Elf can and even should know at least trivial magics - lighting a candle with a conjured spark, mending small tears in clothing with a word, chilling the wine in a glass to drinking temperature, and so forth.

This isn't special to them - using magic for comfort, convenience and entertainment is as normal to Blood Elves as using technology for it is to modern humans. Brooms that sweep by themselves, chandeliers that levitate and portals as a mode of transport are commonplace, even to those who can't perform more advanced magics themselves. The flipside of magical convenience is dependence on energies that make it possible. Deprived of magic, Blood Elves become physically sick, and eventually degenerate into permanently insane Wretched.

The struggle is rather like the situation of an old alcoholic - they no longer get pleasure from normal quantities of their poison of choice, they just plain need it to function normally. Deprived of the Sunwell's influence after the Third War, the race was temporarily forced to subsist of anything they could - in this case, the fel energies supplied by Prince Kael'thas's allegiance to the Burning Legion.

The vast majority of the population didn't know, at the time that they were consuming demonic energy - they would have been horrified had they known. However, lore tells us the Blood Elves eyes glow fel-green as a direct result of the fel corruption they sustained from drinking demonic magic. It also suggests that while ambient magic is negligible, particularly powerful bursts of Arcane still have a pleasurable side effect, and that Fel has a similar effect, though with "darker overtones" which in roleplay has frequently translated to vaguely sadomasochistic, and occasionally sexual.

The Sunwell was restored shortly before the Wrath of the Lich King launch, and for the last few years, Blood Elves have again existed in a magic rich environment. Their addictions are once again catered to by simply living in Silvermoon, and need no longer be a controlling factor of Blood Elf roleplay. How to reflect this in RP is up to individual choice. A few years isn't very long in an elven lifespan, so ignoring fel corruption is one option. The standard lore is that fel corruption makes subjects more selfish, more hedonist, more impulsive and cruel - roleplaying this, for example as a lingering after effect or something the character experienced at the time and now feels shame for, is also an option.

The important thing at present is to remember that the addiction is no longer crippling to anyone who lives in Silvermoon - there is no need to dash about like a demented dopefiend looking for the next manafix. Below is a summary of blood elven history, following their origins from their ancient past as the servitors of Queen Azshara, to the founding of Quel'Thalas and its destruction at the hands of Arthas.

Origins - Primative humanoids settle by the edge of the Well of Eternity and begin constructing homes. The Well's power affects the humanoids, making them strong, wise and virtually immortal.

These humanoids come to be known as the Kaldorei. The servitors of the queen, the Highborne, develop the ability to manipulate and control the Well's energies. Azshara and her Highborne practice their spellcraft with reckless abandon. The Burning Legion begins their invasion of Azeroth. Malfurion Stormrage seeks the aid of Cenarius and aids the beleaguered night elves in storming the capital city of Zin-Azshari. The ensuing battle between Malfurion and Azshara throws the Highborne's spellwork into chaos and the portal destabalises, throwing the Well into turmoil.

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Explore Wikis Community Central. Register Don't have an account? You only have the help Abaddon Another solid entrant to the relative obscure world of fanmade RPGs, Abaddon is a fun anime-style, top-down RPG similar to console hits such as Dragon Warrior, with many notable differences.

Abandoned Places In this RPG, you play the role of four heroes whose mission is to save their world, Kalynthia, from the evil arch mage Bronagh. Most of the time, while exploring the over world, the game is shown in a 2D top-down view.

It gives you much freedom: there's more to Academagia Advanced Xoru A text action adventure game in the same vein as Diablo. If you make it to the end you face off against the boss Titan himself. Aethra's Chronicles The small kingdom of Celystra was prosperous under it's old king, "Korros the Wise". The prince, Lythare has ascended to the throne and his wife given birth to a child on his coronation day. However two days later this newborn infant disappeared, presumed kidnapped.

Lythare blames the kingdom's Champion Knight-Paladin, Gamers can stake a claim to the seven seas and attempt to become the most feared pirate in the world, or they can choose a more structured route Age of Pirates: Caribbean Tales Age of Pirates: Caribbean Tales is based on 17th century tales of piracy and adventure within the crystal waters of the Caribbean.

Players sail the area plundering ships and 16 islands in search of treasure, trade, and quests. The game is an open world where all actions have consequences, and Akalabeth Richard Garriots first game, as far as I know.

By now Origin likes to see Aklabeth as the first game in the Ultima-series. They call it Ultima 0 if you don't believe me and think I came up with it myself, go on and take a look at their Homepage Akalabeth: World of Doom Akalabeth, written by Richard Garriott, also known by his alter ego Lord British, is a rudimentary yet entertaining role-playing game. The game's simplistic story, explained in the introduction segment of the menu option, serves little real purpose but does at least establish the name of the realm in which your Albion Despite a few petty game playing complaints, Blue Byte Software's fantasy role-playing adventure Albion is a refreshing entry in the genre.



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