Fabe 2 game
The Pub Games add an additional 12 achievements worth a possible points total. The achievements are:. Plaits Hairstyle Card. Dog Training: Backflip. Highroller's Coat. Potion of Will. Championship Pistol. Deepest Dark Chocolates. The Sleepmaster Potion of Strength. Tribal Warrior Face Tattoo. Championship Cutlass. Every dog in the game will be unique and will morph depending on the alignment of the character. The dog has also been said to alert the player to threats, while not showing the player to the threat itself making for a stealthy kill.
It will also attack the enemies that have an advantage over the player; for example, if the hero had a melee weapon drawn, it would attack the enemy with the Ranged weapon, though in reality the dog will only attack enemies that the player has knocked down. In a recent interview and game demonstration, Molyneux showed some of the interactions players can have with their dog, including buying treats, playing fetch and rewarding or punishing their dogs for their behaviour.
The dog has been given advanced AI. The dog isn't controllable directly, but the actions of the player will control the dog. If the player goes to attack, the dog will attack as well, if the player starts to run, the dog will run as well. The dog's behavior is context specific, and when in towns, or if the player is injured, the dog will stay closer. If the player goes in a shop, the dog will wait outside the door, and go back to the player when that person walks out.
Also, the dog can be trainable by expressions. One example given is if the dog is injured and the player leaves and goes to the pub, later there will be a scratching at the door.
Someone will open the door for it and observers will react negatively; however, this event isn't able to be recreated. The dog itself can be taught to do tricks using books, raise the level of its fighting abilities and treasure hunting by also reading a book, and even renamed using a collar.
Learning the new expressions and teaching the dog to find treasure is as easy as reading a book. These books can be found throughout Albion as treasures, or by buying the books at the Bowerstone Book Shop. These orbs show where other players are in their respective worlds and allow you to, at the press of a button, bring them into your world to co-op with. The actions of visiting players are permanent in the game, unless the safety feature is activated.
Players will be able to give items to visitors. The players' dogs will not accompany them into another player's game. The mode of co-op is somewhat similar to that of Lego Star Wars: The Video Game ; in those players will be able to drop in and out of other player's games at will.
The host player can set certain rules; e. The online co-op patch was made available on October 21 at am for midnight launches.
Online co-op is available to anyone who bought the game, has a high-speed internet connection and Xbox Live gold membership. While on the same console, a second player with their own account can drop in and out as a "henchman" to the first player.
If the second player on the same console does not have an account of their own, the henchman is made in a brief create screen that pauses the game. Henchmen created this way are not saved into the main player's game. The first player also decides how much bounty the henchman will obtain, e. The second player will also be able to port any experience, renown and gold to their own Fable II game via a memory card if they have imported their character and not created the henchmen from scratch.
As in the original Fable , you have the ability to fall in love, and get married. In Fable II , the idea of family has been changed so it fits more in with the theme of emotion. Additionally, same-sex marriage is possible.
Children will stay at home, either with the mother or the father while the hero goes out to do heroic deeds.
The hero's alignment dictates the child's alignment. Selecting Protected Sex will keep you from catching STD's or having unwanted children, but the option is only available if you have a condom on your person. At the beginning of the game, you will only be able to have one child, which remains a baby until you finish the Spire quest, after which the child will have grown to a nine-year-old.
Any children you have after that will take about an in-game day to mature. This led to play testers having more children than they ordinarily would have, in an attempt to farm extra lives. Then the thought came along of the player's character not dying upon defeat. The enemies would then injure the character while unconscious by beating, kicking or stabbing which would leave permanent and humiliating scars. Falling unconscious could be avoided with one of three sacrifices: gold, reputation, or experience gained.
At the Game Developers Conference in , Molyneux indicated in interviews that the design for death had changed due to player feedback during play testing when it was found that players would rather turn off their console than subject their character to permanent disfigurement. In the new design, upon losing all health, a hero falls and loses a certain amount of experience which is uncollected at the time.
This experience is exchanged for a "burst" of energy, allowing one last "Heroic Struggle" in which the player rises to their feet and knocks all enemies away. This would leave the player momentarily safe from harm, though the Hero will also receive a scar for each time.
Resurrection Phials prevent loss of Experience Points upon death, and in so doing, prevent the character from getting scarred. Certain augments can also prevent scarring, or even just make it worse. Unlike the original Fable and Fable: The Lost Chapters , there are now other alignments apart from good and evil. Lionhead decided to add more choices concerning how you customize your player such as purity, corruption, attractive or scary.
The game's even more incredible! Got the Goblet as FireMage, I love the Rogue-like of the game and its mechanics I thing I hate is the ice caves and all their bullshit.
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